Toward the end, when you’re fighting all four classes of soldiers in large groups, it’s immensely satisfying to rapidly switch between stances and fell all your foes without taking a scratch. The give and take of earning stances versus fighting harder foes keeps the game challenging and prevents it from devolving into a button-masher. As you earn stances, you’ll become more effective at breaking through your foes’ guards, but you’ll also be facing more powerful and well-equipped troops as you fight your way closer to the Khan. Your limited move set at the start of the game means you’ll have a harder time dealing with the other three classes. The default, the Stone Stance, is effective against swordsmen, and its heavy attack breaks their defense and staggers them more easily. As you defeat more Mongol leaders, you’ll gain access to more sword stances. There are multiple types of each class, but almost every foe fits in one of these categories. There are five general classes of enemies in Ghost of Tsushima: swordsmen, shieldmen, spearmen, archers and brutes. However, Ghost of Tsushima goes beyond a simple hack-and-slash by giving players access to sword stances, which introduce a rock, paper, scissors approach to fighting. This subtle lock-on, the ability to cancel any action instantly, and a robust parry-and-dodge system make battle in this game incredibly satisfying. However, all it takes is a simple push in the direction of the enemy you want to fight, and the game takes care of the rest. In Ghost of Tsushima, you can end up fighting five to 10 enemies at a time, which might sound overwhelming. Video games have struggled from time to time in depicting melee combat with multiple foes, often relying on a cumbersome lock-on system to assist players. Ghost of Tsushima avoids the formulaic animations and stilted pauses of similar titles, which makes Jin’s battles seem like a dance. The beauty extends to the flowing nature of combat as well. In some titles, it’s hard to tell when HDR mode is on or off, but this game shows how much of a difference the increased dynamic range can make. If anyone thought HDR was a gimmick, this game should put those doubts to rest because the technology makes Ghost of Tsushima pop in dazzling ways. The countryside of Tsushima is an artist’s palette of colors, and Sucker Punch was careful to craft the world with sweeping vistas that let you drink in the breadth of this fantastic land. You’ll ride your horse through thick forests, trees clad in yellow leaves, and burst through the edge into open fields of white flowers. Additionally, though there are some anachronisms (like the use of the katana and the daisho worn by samurai in-game instead of a tachi), the portrayal of Japanese feudalism is relatively accurate. The scale representation of Tsushima is a microcosm of the real island’s landscape and architecture. Other aspects of the game are authentic, though. Sucker Punch developers considered using historical figures but, according to an interview with Game Informer, were told it would be insensitive, so they abandoned the idea. None of the samurai clans mentioned during the game are authentic, and Khotun Khan, Jin and all the other significant characters are entirely fictional. The game takes massive creative liberties with the history surrounding the Mongol invasions of Tsushima. Even the player who doesn’t seek out every nook and cranny will likely be compelled to search the length and breadth of Tsushima Island for the next hidden shrine or scenic vista. Unlike most open-world games, each area feels vital, with its own unique locations and biome. Ghost of Tsushima is an incredible slice of feudal Japan, and it brings the era to life in a swirl of samurai bravado. The Mongols have no respect for Bushido, and part of Jin’s struggle is determining how far he can bend the code without becoming as brutal as his enemies. However, his most significant conflict is between his desire to free his people and the rigid tenets of the samurai code, or Bushido. Due to the death of the other samurai, Jin has to start his resistance from scratch. Jin’s objective is to kill Khotun Khan and drive the Mongol invaders off of the island. With Yuna and a number of Tsushima’s inhabitants at his side, he must rescue his uncle while searching for a way to reconcile both the old ways and the new. 'Angry Birds' Maker Rovio Agrees to $775M Sale to Sega
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